/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.instancemanager.MercTicketManager;
import net.sf.l2j.gameserver.model.L2Clan;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.model.entity.Castle;

public class MercTicket implements IItemHandler {
	private static final String[] MESSAGES = { "To arms!.",
			"I am ready to serve you my lord when the time comes.",
			"You summon me." };

	/**
	 * handler for using mercenary tickets. Things to do: 1) Check constraints:
	 * 1.a) Tickets may only be used in a castle 1.b) Only specific tickets may
	 * be used in each castle (different tickets for each castle) 1.c) only the
	 * owner of that castle may use them 1.d) tickets cannot be used during
	 * siege 1.e) Check if max number of tickets has been reached 1.f) Check if
	 * max number of tickets from this ticket's TYPE has been reached 2) If
	 * allowed, call the MercTicketManager to add the item and spawn in the
	 * world 3) Remove the item from the person's inventory
	 */
	public void useItem(L2PlayableInstance playable, L2ItemInstance item) {
		int itemId = item.getItemId();
		L2PcInstance activeChar = (L2PcInstance) playable;
		Castle castle = CastleManager.getInstance().getCastle(activeChar);
		int castleId = -1;
		if (castle != null)
			castleId = castle.getCastleId();
		// add check that certain tickets can only be placed in certain castles
		if (MercTicketManager.getInstance().getTicketCastleId(itemId) != castleId)
			switch (castleId) {
			case 1:
				activeChar
						.sendMessage("This Mercenary Ticket can only be used in Gludio.");
				return;
			case 2:
				activeChar
						.sendMessage("This Mercenary Ticket can only be used in Dion.");
				return;
			case 3:
				activeChar
						.sendMessage("This Mercenary Ticket can only be used in Giran.");
				return;
			case 4:
				activeChar
						.sendMessage("This Mercenary Ticket can only be used in Oren.");
				return;
			case 5:
				activeChar
						.sendMessage("This Mercenary Ticket can only be used in Aden.");
				return;
			case 6:
				activeChar
						.sendMessage("This Mercenary Ticket can only be used in Heine.");
				return;
			case 7:
				activeChar
						.sendMessage("This Mercenary Ticket can only be used in Goddard.");
				return;
			case 8:
				activeChar
						.sendMessage("This Mercenary Ticket can only be used in Rune.");
				return;
			case 9:
				activeChar
						.sendMessage("This Mercenary Ticket can only be used in Schuttgart.");
				return;
				// player is not in a castle
			default:
				activeChar
						.sendMessage("Mercenary Tickets can only be used in a castle.");
				return;
			}
		if (!activeChar.isCastleLord(castleId)
				&& (activeChar.getClanPrivileges() & L2Clan.CP_CS_MERCENARIES) != L2Clan.CP_CS_MERCENARIES) {
			activeChar
					.sendMessage("You don't have the right to hire mercenaries!");
			return;
		}
		if (castle.getSiege().getIsInProgress()) {
			activeChar
					.sendMessage("You cannot hire mercenary while siege is in progress!");
			return;
		}
		if (MercTicketManager.getInstance().isAtCasleLimit(item.getItemId())) {
			activeChar.sendMessage("You cannot hire any more mercenaries");
			return;
		}
		if (MercTicketManager.getInstance().isAtTypeLimit(item.getItemId())) {
			activeChar
					.sendMessage("You cannot hire any more mercenaries of this type.  You may still hire other types of mercenaries");
			return;
		}
		int npcId = MercTicketManager.getInstance().addTicket(item.getItemId(),
				activeChar, MESSAGES);
		activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false); // Remove
		// item
		// from
		// char's
		// inventory
		activeChar.sendMessage("Hired mercenary (" + itemId + "," + npcId
				+ ") at coords:" + activeChar.getX() + "," + activeChar.getY()
				+ "," + activeChar.getZ() + " heading:"
				+ activeChar.getHeading());
	}

	// left in here for backward compatibility
	public int[] getItemIds() {
		return MercTicketManager.getInstance().getItemIds();
	}
}
